


The horned reaper is no longer a typical creature: it may instead be summoned for a very large amount of mana. The scavenger room was removed, and two rooms were added a casino that can be used to improve morale or funding, a combat pit, for training beyond what the training room offers. The training room only trains creatures for the first four levels further levels can be attained in the combat pit (to level 8) or through combat. Imps no longer require training to gain levels they gain experience from performing their duties in the dungeon. Different creatures remain stunned for varying amounts of time, bile demons for example take several seconds to haul themselves off the floor whereas goblins will push themselves back up almost immediately, imps are not stunned by dropping. Previously, they were cast using gold.Ĭreatures no longer automatically die if defeated in battle: the creatures may, for a short time, be rescued by the player's imps and returned to the lair or captured by enemy imps and taken to the prison.ĭropping creatures onto the ground stuns them for a while, unlike in Dungeon Keeper, where they could immediately begin to move again. Spells are now cast using mana, which is automatically replenished over turns, based on the amount of land or mana vaults a player owns. The dungeon heart now stores a limited amount of gold in Dungeon Keeper (particularly the Deeper Dungeons expansion), if the player ran out of gold before building a treasury, no additional gold could be mined and stored. It was the sequel to Peter Molyneux's Dungeon Keeper It was released in Europe and North America in June 1999. P2 166MHz, 32MB RAM, 2MB VRAM, 300MB HD Space, Direct3D 6ĭungeon Keeper 2 is an IBM PC strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. Modes: Single Player and Multiplayer (2-4) Some of the information below has be extracted from Wikipedia This page shows information about the second game. Hello, welcome to the Second Dungeon Keeper page.
